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Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
1
Yamaha Sound System Simulator
~ Y-S
3
Version 3.0 ~
Owners Manual
© 2014 Yamaha Corporation
Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
2
ATTENTION
PLEASE READ THIS SOFTWARE LICENSE AGREEMENT (AGREEMENT) CAREFULLY BEFORE USING
THIS SOFTWARE. YOU ARE ONLY PERMITTED TO USE THIS SOFTWARE PURSUANT TO THE TERMS AND
CONDITIONS OF THIS AGREEMENT. THIS AGREEMENT IS BETWEEN YOU (AS AN INDIVIDUAL OR
LEGAL ENTITY) AND YAMAHA CORPORATION (YAMAHA).
BY DOWNLOADING, INSTALLING, COPYING, OR OTHERWISE USING THIS SOFTWARE YOU ARE
AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THE TERMS,
DO NOT DOWNLOAD, INSTALL, COPY, OR OTHERWISE USE THIS SOFTWARE. IF YOU HAVE
DOWNLOADED OR INSTALLED THE SOFTWARE AND DO NOT AGREE TO THE TERMS, PROMPTLY
DELETE THE SOFTWARE.
SOFTWARE LICENSE AGREEMENT
1. GRANT OF LICENSE AND COPYRIGHT
Yamaha hereby grants you the right to use one copy of the software program(s) and data (SOFTWARE)
accompanying this AGREEMENT. The term SOFTWARE shall encompass any updates to the accompanying software
and data. The SOFTWARE is owned by Yamaha and/or Yamahas licensor(s), and is protected by relevant copyright
laws and all applicable treaty provisions. While you are entitled to claim ownership of the data created with the use of
SOFTWARE, the SOFTWARE will continue to be protected under relevant copyrights.
You may use the SOFTWARE on a single computer.
You may make one copy of the SOFTWARE in machine-readable form for backup purposes only, if the
SOFTWARE is on media where such back up copy is permitted. On the backup copy, you must reproduce
Yamahas copyright notice and any other proprietary legends that were on the original copy of the
SOFTWARE.
You may permanently transfer to a third party all your rights in the SOFTWARE, provided that you do not
retain any copies and the recipient reads and agrees to the terms of this AGREEMENT.
2. RESTRICTIONS
You may not engage in reverse engineering, disassembly, decompilation or otherwise deriving a source code
form of the SOFTWARE by any method whatsoever.
You may not reproduce, modify, change, rent, lease, or distribute the SOFTWARE in whole or in part, or
create derivative works of the SOFTWARE.
You may not electronically transmit the SOFTWARE from one computer to another or share the
SOFTWARE in a network with other computers.
You may not use the SOFTWARE to distribute illegal data or data that violates public policy.
You may not initiate services based on the use of the SOFTWARE without permission by Yamaha.
3. TERMINATION
This AGREEMENT becomes effective on the day that you receive the SOFTWARE and remains effective until
terminated. If any copyright law or provisions of this AGREEMENT is violated, the AGREEMENT shall terminate
automatically and immediately without notice from Yamaha. Upon such termination, you must immediately destroy the
licensed SOFTWARE, any accompanying written documents and all copies thereof.
Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
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4. DISCLAIMER OF WARRANTY ON SOFTWARE
You expressly acknowledge and agree that use of the SOFTWARE is at your sole risk. The SOFTWARE and related
documentation are provided “AS IS” and without warranty of any kind. NOTWITHSTANDING ANY OTHER
PROVISION OF THIS AGREEMENT, YAMAHA EXPRESSLY DISCLAIMS ALL WARRANTIES AS TO THE
SOFTWARE, EXPRESS, AND IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT OF THIRD
PARTY RIGHTS. SPECIFICALLY, BUT WITHOUT LIMITING THE FOREGOING, YAMAHA DOES NOT
WARRANT THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE
SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL
BE CORRECTED.
5. LIMITATION OF LIABILITY
YAMAHA’S ENTIRE OBLIGATION HEREUNDER SHALL BE TO PERMIT USE OF THE SOFTWARE UNDER
THE TERMS HEREOF. IN NO EVENT SHALL YAMAHA BE LIABLE TO YOU OR ANY OTHER PERSON FOR
ANY DAMAGES, INCLUDING, WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES, EXPENSES, LOST PROFITS, LOST DATA OR OTHER DAMAGES ARISING
OUT OF THE USE, MISUSE OR INABILITY TO USE THE SOFTWARE, EVEN IF YAMAHA OR AN
AUTHORIZED DEALER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. In no event shall
Yamaha’s total liability to you for all damages, losses and causes of action (whether in contract, tort or otherwise)
exceed the amount paid for the SOFTWARE.
6. GENERAL
This AGREEMENT shall be interpreted according to and governed by Japanese law without reference to principles of
conflict of laws. Any dispute or procedure shall be heard before the Tokyo District Court in Japan. If for any reason a
court of competent jurisdiction finds any portion of this AGREEMENT to be unenforceable, the remainder of this
AGREEMENT shall continue in full force and effect.
7. COMPLETE AGREEMENT
This AGREEMENT constitutes the entire agreement between the parties with respect to use of the SOFTWARE and
any accompanying written materials and supersedes all prior or contemporaneous understandings or agreements, written
or oral, regarding the subject matter of this AGREEMENT. No amendment or revision of this AGREEMENT will be
binding unless in writing and signed by a fully authorized representative of Yamaha.
Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
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System Requirements
OS
Windows 8/8.1 (32bit, 64bit) , Windows 7 (32bit, 64bit)
*1
, Windows® XP Professional
CPU
Core 2 Duo (2 G Hz or higher)
RAM
2GB or higher
Sound Card
16-bit 44.1 kHz Stereo
Disk Space
2GB or more (may differ according to the environment the software is used)
Display
1024 x 768, 256 colors, 96 dpi (Normal)
*2
Video card: DirectX 9.0C supported
*3
, memory size 256MB or more
*1
When using Windows 7, there may be image flickering or images may not export correctly depending on the CPU, RAM, or video
card of the PC used. This symptom may improve by stopping the service of Desktop Window Manager Session Manager ([Start]
[Control Panel] [System and Security] [Administrative Tools / Services] [Desktop Window Manager Session Manager]).
*2
The images may not display properly when the screen is set at a DPI other than 96dpi. We strongly recommend that the property
for display colors is set to 32 bit.
*3
You may be able to use the feature by updating the video card driver. For details, contact your computer manufacturer, video card
manufacturer, etc.
Installation
1. Double-click on the Y-S3 folder.
An executable file setup.exe is shown.
2. Double-click on setup.exe.
A setup window for Y-S
3
appears.
3. Execute the installation by following the onscreen instructions.
4. After installation is complete, the Y-S
3
folder appears on your computer (Program Files\YAMAHA\Y-S3 folder, as the
default).
Installing Speaker Data
1. Download the data package for the speaker you want to use from the Yamaha Pro Audio website
(http://www.yamahaproaudio.com/japan/ja/downloads/firmware_software/speaker_simulator/).
2. Unzip the zipped folder. An executable file named install.vbs will appear in the folder.
3. Double-click install.vbs.
4. Follow the instructions on the screen to install the data.
5. When the installation is complete, the speaker data is added to the Y-S3 folder on your computer.
Uninstalling
1. Select [Start] - [Settings] - [Control Panel] - [Add/Remove Programs]. The Add/Remove Programs window appears.
2. Click [Change/Remove] of Y-S
3
Yamaha Sound System Simulator.
3. Follow the onscreen instructions to uninstall the software.
NOTE: The button names or menus may differ depending on the computer OS.
Precautions
Y-S
3
may cause an unexpected termination of the software under these circumstances:
When the computer recovers from standby or hibernation mode.
When OS users are changed using the Fast User Switching function.
If the software terminates, please restart your computer.
Yamaha Sound System Simulator Y-S
3
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Table of Contents
1. Y-S
3
General Operation ............................................................................................... 6
Overview ................................................................................................................................................................. 6
Startup ..................................................................................................................................................................... 6
Project window: display of calculation results (Chapter 6) ................................................................................... 10
Saving and Opening Projects ................................................................................................................................. 12
2. Constructing the Room Shape & Audience Area .................................................... 13
Overview ............................................................................................................................................................... 13
Starting a new project ............................................................................................................................................ 13
Constructing the room shape and audience area .................................................................................................... 13
Re-editing the room shapes ................................................................................................................................... 15
3. Editing Project Properties ......................................................................................... 16
Overview ............................................................................................................................................................... 16
Project. ................................................................................................................................................................... 16
Calculation............................................................................................................................................................. 16
System ................................................................................................................................................................... 18
Others. ................................................................................................................................................................... 19
4. Placing Speakers ....................................................................................................... 20
Overview ............................................................................................................................................................... 20
Installing Speakers................................................................................................................................................. 20
Adding a new speaker (Add Speakers) .................................................................................................................. 20
Placing the speakers manually (Enclosure type - Manual layout) ......................................................................... 21
Placing the speakers automatically (Enclosure type - Auto layout)....................................................................... 25
Distributed ............................................................................................................................................................. 26
5. Adjusting Speaker Parameters ................................................................................. 30
Overview ............................................................................................................................................................... 30
Update ................................................................................................................................................................... 30
5-1. Speaker Arrays .......................................................................................................... 31
Speaker array selection, on/off, changing names/deletion, saving/loading (Speaker List) .................................... 31
Adjusting speaker array parameters (Speaker Property - Property) ...................................................................... 32
Output configuration settings (Speaker Property - Config) ................................................................................... 34
Directivity of speaker array (Speaker Property - Balloon) .................................................................................... 37
Picture of speaker array (Speaker Property - Picture) ........................................................................................... 38
Auto tuning ............................................................................................................................................................ 38
5-2. Distributed Speakers ................................................................................................. 41
Distributed speakers on/off, changing names/deletion, adding speakers to an installation plane .......................... 41
Adjusting distributed speaker parameters (Speaker Property - Property) .............................................................. 42
Output configuration settings (Speaker Property - Config) ................................................................................... 44
6. Displaying Calculation Results ................................................................................ 46
Overview ............................................................................................................................................................... 46
Contour figure ....................................................................................................................................................... 46
Sound pressure distribution ................................................................................................................................... 47
Frequency characteristics ...................................................................................................................................... 48
7. Simulation Results Report ........................................................................................ 50
Overview ............................................................................................................................................................... 50
Project report ......................................................................................................................................................... 50
Generating and saving project reports ................................................................................................................... 50
Saving text data ..................................................................................................................................................... 51
Saving images ........................................................................................................................................................ 51
Saving product list ................................................................................................................................................. 51
8. Exporting Configurations in DME Designer Format ............................................... 52
9. Other Functions ......................................................................................................... 53
Input Level Negotiation ......................................................................................................................................... 53
10. General Theory .......................................................................................................... 54
Yamaha Sound System Simulator Y-S
3
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1. Y-S
3
General Operation
Overview
Y-S
3
is a software application that aids in speaker system design, using data entered by the user on room type and size, speaker
type, installation conditions, and amplifier and processor type and configuration to calculate the response from the audiences’
position. Y-S
3
then presents the results as sound pressure distribution and contour figures for use in constructing appropriate
speaker systems.
Startup
Double-click the Y-S
3
icon on the desktop or select [Start] - [Programs] - [YAMAHA] - [Y-S3]. The program starts and the main
window appears.
Click in the main window to open a new project.
In Select Venue Geometry, set the venue type (venue shape), floor shape, number of floors, and the listener's ear height.
(See chapter 2)
Click to set the room size and slope and the floor shape of each floor above the 1st floor
(See chapter 2)
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3
Owners Manual V3.0
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Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
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Select an array type, and enter the coordinates and angle of the speaker array.
You can also place the speaker array symmetrically.
After you have completed the configuration of all the floors, click . The Aspect View, Speaker Property, Speaker List,
and Graph appear, with the room you configured displayed in Aspect View. Click in Speaker List to open the
Add Speakers window and configure the speakers.
(See chapter 4)
Use the Add Speakers list box to select one of the three installation types available (Enclosure type - Manual layout, Enclosure
type - Auto layout, Distributed), and enter the installation parameters.
(See chapter 4)
Enclosure type - Manual layout
Speaker
Property
Graph
Aspect View
Speaker List
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3
Owners Manual V3.0
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Select a system type and Y-S
3
will automatically calculate the optimum array
type and coordinates for the size and shape of the room defined. Y-S
3
cannot
perform these calculations for rooms of unusual size or shape, or for circular
rooms.
Configure the parameters for the ceilings, walls, and other plane surfaces, and
then set the speaker layout. There are two methods available: “Coverage”,
where you set the coverage area of the receiving surface for each speaker and
then layout the speakers automatically, and “Grid”, where you set the location
for each speaker manually of a level plane.
Enclosure type - Auto layout
Distributed
When you have finished configuring settings, the parameters you have entered and the calculated results appear in Aspect View,
Speaker Property, Speaker List, and Graph areas on the project window.
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3
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Project window: display of calculation results (Chapter 6)
Tool Bar
Table: The name and function of each button on the main toolbar
Button Name
Button Function
New
Create a new project (Chapter 2).
Open Project
Load a previously saved project file (.ses) (Chapter 1).
Save Project
Save a project file (.ses) (Chapter 1).
Export DME Configuration
Save a DME configuration file (.daf) (Chapter 8).
Export Project Report
Create and save a project report file (.html) (Chapter 7).
Project Properties
Open a Project Property window (Chapter 3).
Product List
Open a Product List. You can save opened Product List in CSV (.csv)
format (Chapter 7).
Top ViewFront View
Right-Side View3D View
Change viewpoints between Aspect View, Balloon view, and Picture view.
Zoom InZoom Out
You can zoom in or out in Aspect View.
You can also use the mouse wheel for this purpose.
Turn DownTurn Up
Turn LeftTurn Right
Rotate the viewing angle. This is only available for Aspect View, Balloon
view, and Picture view when in 3D View .
In the Aspect View, you can also drag the pointer with the left mouse button
for this purpose.
Move UpMove Down
Move LeftMove Right
Moves the screen display when in Aspect View.
You can also drag the pointer with the right mouse button for this purpose.
Default View
Reset the viewing angle, zoom setting, and screen position to their defaults.
Link to Y-S3 Information on the web
Link button to the Y-S
3
website.
To change the disposition of project windows when multiple projects are open, select [Cascade (C)] or [Tile (T)] from the
[Window (W)] menu.
Speaker
Property
Graph
Aspect View
Speaker List
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3
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Aspect View (Chapter 6)
Aspect View displays the layout of the speakers, along with a sound pressure distribution and contour figure based on calculation
results. To update calculation results, select the center frequency and bandwidth from the list box in the upper section of Aspect
View, then select the calculation mode icon. Change the calculation conditions and click to reflect the new
calculation results.
You can change the background color of Aspect View and Graph by setting [BackGround Color (B)] to [Gray (G)] or [White
(W)] in the [View (V)] menu. (The background color of the above figure is [Gray (G)].)
Table: Names and functions of each Aspect View button.
Button Name
Button Function
Frequency, Band Width
Select the center frequency and the bandwidth (1/1, 1/3, 1/6,
FFT) .Calculation results are reflected in Aspect View, Balloon view, and
Graph.
SPL Mode
Display a sound pressure distribution in Aspect View for all speakers
selected in the Speaker List checkbox.
Array Mode
Displays a contour figure for speaker arrays displaying target points. The
contour figure is depicted in three layers, indicating -3 dB (red), -6 dB
(orange) and -9 dB (green) drops in sound pressure from the target point
that is closest to the speaker arrays or speaker.
The contour figure is not available when speakers are mounted on the floor,
or when the target point is not located on the receiving surface or is in an
area obstructed by walls (first floor only) or floors. Furthermore, you
cannot select speaker arrays that have been automatically located using the
symmetry function in “Enclosure type - Auto layout” and “Enclosure type -
Manual layout” (these speakers are depicted in orange). Y-S3 does not
display target points and contour figures for these speakers.
Single Mode
Display a contour figure for each speaker displaying target points. Since the
contour figures for each speaker are calculated relative to the respective
target points, the SPL for each speaker will be different even though for
contour lines of the same color.
SPL Range
Set the maximum and minimum sound pressure distribution values to
display sound pressure distributions using different colors.
1st Floor2nd Floor3rd Floor
4th FloorAll Floor
Specify the floor to display the calculation results for. Select [All] to
display the results of all floors. If you select a specific floor, frames are
displayed for the unselected floors.
Speaker Property (Chapter 5)
You can use the Property and Config views to set installation conditions for speaker arrays and configure output parameters for
items such as processors and amplifiers. The “Auto tuning” function calculates the optimum conditions for speaker arrays within
the defined area automatically.
Speaker List (Chapter 5)
You can use the checkboxes to turn installed speakers on and off. Switching speakers on and off affects calculations, the results
of which are reflected in Aspect View and Graph. You can also add or remove speakers, and change names.
Table: Names and functions of each Speaker List button.
Button Name
Button Function
Add New Array
Click this button to open the Add Speakers window. You can add speakers
using the Enclosure type - Manual layout, Enclosure type - Auto
layout, or Distributed methods.
Save Array, Load Array
You can save and load array files (.spa) for each speaker array installed.
This is useful when, for example, you want to use the same speaker array
you have been using in a different project. For large-scale projects, you can
load the same speaker array file into a single project multiple times.
Distributed speakers are treated as part of a surface, and cannot be saved or
loaded.
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3
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Graph (Chapter 6)
The graph displays the current calculation results ( ) for a +Position on the receiving surface. Drag the +Position
cursor with your mouse to see the calculation results for a given point on the receiving surface. At the desired receiving point,
select a graph number (e.g. ), and click . The graph changes color and the current results
( ) are saved to the selected graph number. You can save calculation results for up to 8 points on the graph. Click
to open an Information window displaying details on the graph number selected. In this window, you can also add a dry
source to the response at the receiving points calculated and listen to the results.
Saving and Opening Projects
In order to save the whole project, click icon on the tool bar or select [Save Project (S)] or [Save Project As… (A)] under
the [File (F)] menu. In order to open a project, click icon or select [Open Project (O)] under the [File (F)] menu.
The maximum number of projects that can be opened at once is 15. If 15 projects are already open, you can not open another
saved project.
.
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3
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2. Constructing the Room Shape & Audience Area
Overview
Construct the room shape and set the audience area for calculation.
Starting a new project
Click in the tool bar or select [New (N)] from the [File (F)] menu to open a new project. The Select Venue Geometry (Step
1/2) setting window opens. The maximum number of projects that can be opened at once is 15. If 15 projects are already open,
you can not create a new project.
Constructing the room shape and audience area
Select Venue Geometry (Step1/2):
Select a room shape. The selected shape appears on the 3D view for verification. You can change the zoom, angle and position
for the 3D view. Click when you have selected a shape. Immediately after the dialog box opens, "Select Venue
Geometry (Step 1/2)" appears in the title bar. However, the total number of steps will vary between 2 and 5 depending on the
number of floors.
Unit
Select Metric (meters) or Imperial (feet) for units of measurement.
Venue Type
Select a venue type from the list box (Rectangular, Fan, Cross, Polygon, or Circle), then select the room shape that most closely
matches the geometry of your project. You will see some shapes with and without a stage/performing area, which is shown in a
lighter color. Y-S
3
will not estimate the SPL on the stage, but shows a contour to check for unexpected coverage spilling over to
the stage.
Venue Size
Set the size of the selected shape with the slider.
Number of Floors
Set the number of floors in the range of 1 to 4. The total number of steps of Select Venue Geometry will vary depending on the
number of floors you set.
Listeners Ear Height above the Floor
Select a height from the list box. The height is the distance from the floor to the ear of the listener. This can be set from 0.1 m to
2.1 m (0.3 ft to 7 ft) with a default setting of 1.2 m (3.9 ft). You can use and the mouse wheel to zoom in and out of the
screen in 3D View. You can also view the room from a specific angle by dragging the pointer with the left mouse button.
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3
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Select Venue GeometryStep2/2:
Edit the selected shape with the Top View and Right-Side View. Use your mouse to select an orange point on a view (selected
point turns black), then drag the point to the desired position. You may also select a point, and enter the desired
three-dimensional coordinates. The range of each dimension is shown below. Note that for the 2nd to the 4th floors, y is the
distance from the reference point. The reference points of the 2nd to the 4th floors can be varied between of -100.00 m to 100.00
m (-328.08 ft to 328.08 ft)..
: width
: depth
: height
Stage
-45.00m-0.01m
(-147.64-0.03ft)
-90.00m90.00m
(-295.28ft295.28ft)
0.00m2.00m
(0.00ft6.56ft)
1st Floor
-45.00m-0.01m
(-147.64ft-0.03ft)
-90.00m90.00m
(-295.28ft295.28ft)
0.00m45.0m
(0.00ft147.64ft)
2
nd
4
th
Floor
-60.00m-0.01m
(-196.85ft-0.03ft)
-90.0090.00m
(-295.28ft295.28ft)
0.00m50.0m
(0.00ft164.04ft)
You can change the zoom for Top View and Right-Side View by clicking
If there are multiple floors, edit the shape for each floor. Select a template from the left side, and edit the shape. If you change the
template after setting the coordinates of each point, the coordinates will be reset.
Click when you have configured the parameters. The configured room shape appears on the project window. The
project window includes Aspect View, Speaker Property, Speaker List, and Graph.
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Re-editing the room shapes
Select [Edit Venue (V)] from the [Edit (E)] menu to show the Select Venue Geometry (Step 2/X) window, where you can edit the
room shapes. You cannot change the parameters (Venue Type, 1st floor template, Venue Size, Number of floors, Listener's Ear
Height above the Floor) of the Select Venue Geometry (Step 1/2) window. You can change the templates for the 2nd and higher
floors, but when you do, the coordinates of each point will be reset. After changing the room shapes, click to apply the
changes. This will delete the receiving points that are stored.
Speaker
Property
Graph
Aspect View
Speaker List
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3
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3. Editing Project Properties
Overview
You can edit parameters such as the environment and processor selection, amplifier voltage, and text in the Project Properties
window. Click in the tool bar or select [Project Properties (P)] from the [File (F)] menu, open the Project Properties window,
and edit the contents of the Project, Calculation, System, and Others views. These parameters may be saved as a user default
setting by clicking the button. When you click the button, all parameters in every tab sheet within the Project
Properties window are saved as the default setting. In order to apply the saved setting, click icon. When you create a
new project, the software default setting is applied.
Project
Enter the details of your project. Note that when exporting the results as a Project Report, the following characters are
automatically replaced with “_” (underscore) in order to prevent false representation in HTML format.
Characters: < > &
Calculation
Atmospheric Condition
Enter Humidity and Temperature. These parameters affect the speed of sound and the air absorption coefficient. The default
settings are 50% for humidity and 20°C for temperature. Check the Air Absorption checkbox to take attenuation of high
frequency components due air absorption into account in calculations.
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Precision
Select the degree of precision used in the SPL calculation and contour calculation respectively. When a lower precision is
selected, Y-S3 uses an interpolation for faster processing. You may use a lower precision in the design stage for faster processing
and the highest precision in the final stage for checking the detailed results.
Phase Consideration
Check the Interference Sum checkbox to take phase interference into account when calculating the frequency characteristics
and sound pressure distribution. Energy summing calculations are performed if you do NOT check this box.
Sound Source for Calculation
Select Swept Band Noise or Full Band Noise for use as the sound source in the calculation. When Swept Band Noise is
selected, band pass noise assumed to be used. The bandwidth corresponds to the frequency selected in Aspect View. In this mode,
the overall level in Graph is the average energy of each band response. When Full Band Noise is selected, full band noise is
assumed to be used. The overall level in Graph is the summation of each band response. The Swept Band Noise mode is
convenient when you want to see the frequency characteristic while referring to the required SPL. You may easily deduce the
overall SPL by averaging the SPL results at several frequencies in this Swept Band Noise mode. The Full Band Noise mode
is more reasonable for a comparison of the calculated SPL with the value measured by using full band pink noise and real time
spectrum analysis.
Fig: Level difference between “Sound Source for Calculation” settings
Swept Band Noise Full Band Noise
Graph Overall
Select the frequency range of overall level displayed in Graph. The default range is 20 Hz to 20 kHz. For “Swept Band Nose” (cf.
previous section), the overall level denotes the average level of the response in the selected range. For “Full Band Noise”, the
overall level equals the summation of the response in the selected range. Check “A Weighted” checkbox to process the sound in a
similar manner to that of the human ear, using “A” characteristics. The Overall figures in Graph are displayed in dBA units.
Peak Factor of Source Signal
Select the source type from “Sine (Peak-to-RMS 3dB)”, “Pink (Peak-to-RMS 6dB)”, or “Music (Peak-to-RMS 10dB)”. “Sine”
has a 3 dB difference between the peak signal and RMS, “Pink” has 6 dB and “Music” has 10 dB. In this list, you select a
peak-to-RMS level in a practical sense. These levels are used by the clip level indicator and for auto tuning. “Output
configuration settings (Speaker Property - Config)” and “Auto tuning” in chapter 5.
Frequency
SPL
Average
Frequency
SPL
Summation
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System
Signal Processor
Select the output processor type. The selected processor is used in [Export DME Configuration] (selected from the [File (F)]
menu) and [Product List] (selected from the [Option (O)] menu). Each processor has different processing powers and number of
outputs. The specifications are available in http://www.yamahaproaudio.com/. If you select SP2060, you can then select a
processor that sets EQ and Delay values for all outputs, or one which sets values for each amplifier. The configuration used in
SP2060 is shown in the following table.
Table: Configurations applied to each speaker type in SP2060
Speaker Type
Configuration
Tri-amp (IF3115t)
2 x 3-way
Bi-amp (IF2112b, IF2115b, …)
3 x 2-way
Passive (IF2112p, IF2115p, …)
Multi Zone
Combination (IH2115 + IL1115)
2 x 2-way + 2 x Aux
AC for Amplifier
Select the amplifier voltage. This figure is used to determine how clipping is displayed. You can check on the specifications of
each amplifier at http://www.yamahaproaudio.com/. The default setting is “120 V”.
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Others
Unit
Select Imperial (feet and Fahrenheit) or Metric (meter and Celsius) for units of length and temperature.
Listen
Enter the coordinates of the principal performer or person speaking. These figures should be absolute coordinates. You should
take height into account if you are using the equipment on a stage. For example, using a sound source 1.5 m for the stage floor,
when the height of the stage floor is 0.8 m from the ground gives a total height of 2.3 m. Y-S
3
refers to the origin point when
creating auralization data. The auralization data is calculated using head-related transfer functions (HRTF) by assuming that the
listener is facing the Origin Point. See chapter 6 for how to create auralization data.
Contour Display
Check the Wall checkbox to show the walls in Aspect View. The height of the wall is fixed at 5 m. You may check any
unnecessary radiation onto the walls by checking the contour shown on the walls. Note that Y-S
3
does not calculate the
reflections from the walls even if this option is selected.
Report Page Size
Set the size of the page to print. You can select letter size or A4 paper.
Yamaha Sound System Simulator Y-S
3
Owners Manual V3.0
20
4. Placing Speakers
Overview
Place the speakers in the room. You can add positions for each speaker array on a conventional proscenium or stage, and place
speakers on flat surfaces within the room such as ceilings and walls.
Installing Speakers
By installing the speaker data that you’ve downloaded from the Yamaha Pro Audio website, you will be able to add the speakers
you want to use to Y-S
3
. For the installation procedure, see “Installing Speaker Data” on page 4.
Adding a new speaker (Add Speakers)
Click in Speaker List or select [Add New Array (N)] from the [Array (A)] menu to open the Add Speakers
window. You can select the installation method (Enclosure type - Manual layout, Enclosure type - Auto layout, Distributed) from
the list box. Place each speaker array for which you have entered details. Installed speakers will be appear in Aspect View, and
are available for selection in Speaker List. See chapter 6 for details on calculation results.
Speaker Arrays
This is a very flexible installation method compatible with all Installation Series speakers. You can save installation data for each
speaker array.
(See chapter 5)
Enclosure type - Manual layout:
The method allows a great deal of freedom in speaker layout, allowing the Array Type selection, mirroring, and direct entry of
coordinates.
Enclosure type - Auto layout:
Y-S
3
will select an appropriate speaker array for your room and arrange them automatically, based on your System Type
selection.
Distributed Speakers
You can arrange speakers with a fixed spacing on a level surface (e.g. wall or ceiling). For the compatible speakers, please check
the website at http://www.yamahaproaudio.com. Since the speakers will be treated as part of the flat surface, you cannot save this
arrangement.
(See chapter 5)
Distributed:
Sets the parameters for the level surface in which speakers are placed, depending on your speaker and the Plane Type
selections.
Coverage:
Y-S
3
automatically places speakers in the coverage area on the receiving surface, depending on your selections for placement
pattern and degree of consolidation of the receiving surface.
Grid:
You can place speakers at any intervals on a grid, based on your selections for placement pattern and the distance between
speakers.
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